Flatstudio × Mollybet: 17 Months Inside Europe’s Most Complex Betting Product
There are products where a designer creates screens and hands them to developers. And there are products where you first learn the difference between dark orders and cashout mechanics, study sports trading — and only then open Figma.
Mollybet was the second type.
On March 22, 2023, James Clark sent us the brief. Mollybet is a sports trading platform founded in 2008. It aggregates odds from 15+ bookmakers and exchanges — Betfair, Betdaq, SBOBet, PS3838, Pinnacle, Singbet, and others — into one account. It’s not a sportsbook. It’s closer to a sports trading infrastructure platform. Technically, it was one of the strongest products on the market. Visually, though, it looked exactly like a system built by engineers for engineers — especially the kind who love Excel spreadsheets. But honestly, that’s exactly the kind of challenge we love.
The task sounded simple: turn it into a product partners could take, customize under their own brand, and sell. Sell is the important word here. Without breaking the workflows professional traders rely on. By adding a sportsbook for a new audience. By building a scalable design system. And by creating a marketing website that could finally explain and sell the product. Oh — and also attract a younger audience.
The Team
On our side: me as Creative Director, Elena as Project Manager, and Roman as Product Interface Designer — who grew into a Design Lead during this project. On Mollybet’s side: Gabriel Burne as Head of Product and James Clark as Dev Lead.
We worked closely together: weekly technical discussions, video calls with cameras always on, and, inevitably, regular appearances from BeReal and Trip — our dogs from Lisbon. After 17 months, Gabriel and James joked that our dogs had gathered enough corporate intelligence that we should now be careful around unfamiliar dogs on the street 😄.
But seriously, the team was amazing. Even now, I still consider this one of the warmest and most enjoyable collaborations we’ve ever had.
What We Built
The scope became much larger than the original brief suggested. Here’s what went into those 17 months:
Trading Platform — redesign of the core product. A central terminal with real-time odds from 15+ bookmakers, order books, win-loss grids, position tracking, and cashout mechanics. All inside a high-density interface where every pixel carried information.
Sportsbook — a completely new section. Before this project, the platform only supported trading. We added a full sportsbook experience for a more casual audience, with a separate navigation architecture so the two user groups wouldn’t interfere with each other.
Betslip and betting coupons. The price-comparison betslip for Trade became one of the most complex UI elements in the project. We had to display odds from 12 bookmakers, allow users to choose the best price, and place orders — all inside a compact mobile layout. The feature went through three rounds of A/B testing.
Design system with 981 components. We built a multi-theme architecture with a complete token system covering color, typography, motion, spacing, responsive grids, and navigation — plus Dev Mode documentation for James’s development team.
White-label partner themes. Thanks to the token architecture, adapting the product for a new partner theme now takes about two days.
Gen Z concept. This direction appeared after we realized the product had no brand book or user personas. Instead of creating one concept, we developed two. The main concept went into production. The Gen Z direction was handed over to the client as a ready-to-use foundation. This is where the case study starts, and this is where you can see the visuals.
Marketing website. We designed and coded the website from scratch. The old site looked more like internal developer documentation. The new one sells the product to three audiences at the same time: traders, B2B partners, and liquidity providers.
PWA assets, logo facelift, and marketing materials. We also created banners, email campaigns, and a pitch deck for the sales team.
Four Lessons, Four Articles
This project was too large to fit into a single article without losing important details. So we split it into four separate stories — each focused on a specific challenge and solution.
Design System with 981 Components: Mollybet’s White-Label Engine →
How we built a token architecture that allowed a new partner theme to be added in two days. Why multi-theme support is not just a feature of a design system — but its real purpose. For product teams and founders building B2B products with white-label models.
Why Your Betslip Is Wrong: UX for a Trading Terminal →
Professional bettors and casual bettors use completely different mental models. That means they need different approaches to information hierarchy. This article covers order books, pinning, split view, A/B testing for the betslip, and why data density is never just a layout problem. For designers and product teams working in iGaming and fintech.
Mollybet Gen Z: Two Concepts, One Product →
What do you do when a client has no brand book or personas — only a comment like “we want to attract a younger audience”? This article explains how the lack of documentation turned into two separate creative directions — and why that became the right decision. For teams designing financial tools for a new generation of users.
The Website That Didn’t Exist: Mollybet Marketing Landing Page →
How we built a website from scratch that could sell a technically complex B2B product to three different audiences without separate landing pages. About copy architecture, using real screenshots as proof, and why a website is the first sales call that happens without you.
What We Learned
Projects at this scale always teach you more than expected. Here are a few things we took away from 17 months with Mollybet:
Domain knowledge is not a bonus — it’s the entry requirement. Gabriel and James spoke like developers from day one. We had two options: either learn the product at the same level as their team, or spend every meeting asking about basics. The first few months were mostly analysis, proposing solutions, receiving criticism, and coming back with improved versions. After that, collaboration became incredibly effective.
A design system is a decision you make once. And it becomes very expensive if you make the wrong one. 981 components across multiple states and themes took longer to validate than expected. Not because the architecture was bad — but because the platform itself was highly complex. Building the right token architecture from day one was the only way to avoid rebuilding everything later.
Lack of brand documentation is not a blocker. At the time we created the concepts, Mollybet had no brand book or personas. So we materialized two clear directions and showed the difference. That allowed the client to make an informed decision instead of simply approving the only option presented to them.
People are the core of every project. A carefully assembled team — where every specialist matches the product’s complexity and requirements — is 90% of success. Projects are not built by processes. They are built by people behind those processes.
The Main Lesson
A complex technical product does not become easier to understand because of a cleaner UI. It becomes easier to understand when the design team understands the domain logic more deeply than expected.
That’s why, during the first months of Mollybet, we spent more time listening and asking questions than designing. In the end, it became the best investment we made during the entire project.
If you’re building a complex iGaming, fintech, or SaaS product and need a team that understands the domain — not just design — let’s talk.
Our Dedicated Product Team and Post-MVP Evolution retainers were built specifically for projects like this.
Frequently Asked Questions
Who are these solutions best suited for?
We design around complex, high-stakes products rather than simple marketing sites. Our solutions are best suited for B2B and B2C SaaS, fintech, sports tech and iGaming teams dealing with high-load dashboards, internal tools, betting platforms or multi-platform ecosystems. Most of our clients are startups and scale-ups that need a consistent design and engineering partner instead of a one-off creative studio.
What's the difference between a fixed‑price sprint and a long‑term retainer?
Fixed‑price sprints (like Fundraising Concept or Product Audit & Discovery) have a clearly defined scope, timeline and deliverables — for example, a 4‑week concept sprint or a 2–3 week audit. They are ideal when you need a sharp, focused outcome. Long‑term retainers (like Post‑MVP Evolution or Dedicated Product Units) are built for continuous evolution: we join your roadmap, work in sprints, and adjust priorities as your product and metrics change. You get a predictable monthly budget and an embedded team instead of re‑negotiating every feature.
How do I choose between Pitch Deck & Product Concept, Post‑MVP Evolution, Product Audit & Discovery, and Product Rebuild & Redesign?
Pitch Deck & Product Concept is for 0→1 founders who need to raise capital before writing production code – we turn your vision into an investable narrative and clickable concept. Post‑MVP Evolution is for Seed / Series A teams with a live product that needs faster iteration, stronger UX and a real design system. Product Audit & Discovery is for products facing churn, stagnation or negative feedback – we diagnose UX and tech friction and give you a prioritised roadmap. Product Rebuild & Redesign is for mature or legacy platforms that have hit a growth ceiling – we modernise brand, UX and code without breaking the business logic that already works. If you’re unsure, we start with a short discovery call and map your current stage to the right model.
How is "Engineering Design" different from a regular creative agency?
Regular agencies optimise for “wow” moments and campaigns. We optimise for systems and product performance. We treat design like code: modular, scalable and logic‑driven. Instead of drawing standalone screens, we build design systems, patterns and documentation that your developers can implement without guessing. That’s why our solutions always combine product & interface design, brand identity, web app engineering and marketing assets into one coherent system.
Do you work with startups or only established companies?
Both. Our clients range from early-stage founders raising their first round to enterprise teams scaling complex platforms with millions of users.
What do clients value most about working with Flatstudio?
Clients consistently highlight three things: deep industry knowledge, logical and scalable design systems, and honest communication. We challenge weak decisions early rather than executing them blindly.






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